Seventeen-year-old Ewan MacGregor lingers too long by Loch Awe one misty night — and hears hooves on wet pebbles where no horse should be.
Old Ewan MacGregor's grandson is eager to help fire the family's illicit whisky still — but the hollow above the birches has a guardian.
Young Alasdair MacGregor sets out alone on his first whisky run to the coast and meets something strange and beautiful near the salt air.
One bright spring morning at the ford, Jean MacGregor meets a woman washing linen in the burn — and realises the clothes are not strangers'.
Malcolm records family legends carefully, but one night on the moor the corpse-lights his ancestors described come looking for him.
A young teacher welcomes progress over superstition — until the pipes begin to play from the ruined tower at night.
A war-worn son of the glen follows a midnight howl into frost, mist, and old memory — only to discover that some ancient things do not pursue the living.
Armed with theodolite and cold logic, Malcolm sets out to disprove the Black Cat of legend — and finds something that resists being mapped.
A veteran and his patient wife settle beside the loch in quiet retirement, only to learn that some debts to the water never expire.
A Brownie's bargain, left unhonoured in a dusty drawer, has a habit of collecting what it is owed.
A Glasgow entrepreneur returns with a top-of-the-range drone to prove the kelpie waters are nothing but optics and peat stain.
At seventeen, Alasdair camps alone on the moor to live-stream proof that the old lights are only swamp gas and bad signal.
Coinneach Odhar sees what has not happened yet, and when a noblewoman demands the truth, the answer costs him everything.
Edinburgh's most feared holy man confesses to long-hidden wickedness — and reveals that his carved staff is no ordinary stick.
A failing croft begins to thrive after unseen help arrives, but blessings tied to old custom are not safely neglected.
At a Highland wake, neighbours gather to guard the dead because the great black fairy cat is said to steal an unguarded soul.
A drifting light promises safe ground across the Black Moss, then turns toward a lone traveller with unsettling purpose.
When the herring vanish and the crops blacken, a fisherman meets something on the shore road with no skin and no mercy.
Music drifts from the high corries where no living man should be, and a young settler climbs to find the source.
A scientist hikes into the Cairngorms to prove the Big Grey Man is only fatigue and illusion. The mountain disagrees.